We wanted to adjust the Magical Protection base stats as well. These have always been exactly the same on all gods, which creates a strange dynamic between Magical and Physical Damage, especially in the early game. Previous to 10.1 all gods had significantly higher Magical Protection than Physical Protection at level 1. With these new changes that will no longer be the case. This gives Tanks a new advantage, and helps improve the DPS of Mages and Guardians in the early game.
Mage Tower Dh
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